The purpose of ‘The Dead of Night’ case you may have played in the demo is to teach the player the mechanics within a scripted mission, before letting them off the leash for the game’s core immersive, non-scripted, sandbox experience. I hope that makes sense.Īlso for the purpose of expectations, I wanted to let you know that the game doesn’t currently feature a story thread of missions beyond those featured in the demo. To speak openly and honestly with you, it makes me so much more comfortable knowing that I’ll be able to identify any of these unusual issues and react to them during Early Access, rather than have players discover them in what is considered to be a ‘final’ release. Speak to any developer and they will always tell you that a game is never finished, but with the breadth and (often unpredictable!) nature of Shadows of Doubt’s layers of AI, it’s particularly true. Secondly, it helps me respond to bugs and unusual edge case issues that, given the massive scope of the game and nature of its systems, I fully expect to be unearthed for the first time at launch. As a bonus, it also means that we get more critical and constructive feedback from players who are passionate about the game during active development, which is really useful for further improving the overall experience. It was always a goal of mine to develop post-release content for the game, but launching into Early Access means I can bring that new content directly into the pre-1.0 roadmap, meaning there’ll now be even more for players to discover in the initial base game when the full version launches (and Early Access players will of course get this content for free as it’s added to the game). However, there are some key things that launching in Early Access allows for, not least of which being more content. Both myself and the publisher are confident in the overall quality, breadth of content and playability of Shadows of Doubt’s Early Access release. The game is in a very advanced state of development - while there are plans for new content and further optimisations, the game is functionally complete with a full suite of features, cases, content and a complete Sandbox Mode, beyond what you may usually expect from an Early Access title. Being open and transparent, we’ve had a lot of serious discussions about how and when to launch the game. I can’t believe I finally get to say it! Shadows of Doubt will be in your hands in just a few short weeks, and I couldn’t be more excited for everyone to step into the role of detective and explore the city streets very soon.īut of course, elephant in the room, why Early Access? As many of you know, Shadows of Doubt has been in development for many years, and so we didn’t take the decision to launch into Early Access lightly. Yes, as some of you have suspected by now (pun intended), we’re going to be releasing the game via Steam Early Access on… April 24th! ![]() ![]() As you may have expected we received a tonne of feedback, and we’ve been processing it all over the last few weeks to help us finalise the game’s launch plans - and beyond! It was a massive success, with more people playing, wishlisting, and joining the community than we could have ever hoped for. Hello everyone! Thank you to all of you who played the demo over the course of Steam NextFest. There are so many incredible games being developed in or published by studios in London, and we are very happy to be part of this exciting festival, celebrating the successes of our industry peers! We hope you take advantage of discounts available and browse the other upcoming games as well! ![]() Fireshine Games, is proud to be hosting the London Games Festival Steam Event this year, which is running from today until the 9th of April. London is one of the most diverse spaces for games and interactive entertainment in the UK, and the London Games Festival is one of the biggest celebrations of video games of the year. While I am making Shadows of Doubt out of Bristol, our publisher Fireshine Games are London-based so we are part of this fantastic event that looks to shine a light on upcoming games and will help get Shadows of Doubt some more exposure as well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |