![]() The easier bet is attacking at night, when the volatiles are out and about. If you attack a nest during the day, it'll be full of volatiles, who don't come out in the sunlight. Clearing out these caves of super zombies will make your life easier, but run counter to your expectations from playing the base game. In addition to that, there's the new Volatile Nests. ![]() A few missions have painful difficulty spikes, like one mission that required driving and another against a heavily armed boss, but otherwise, Dying Light veterans should be well prepared for The Following. Most of the mission structure of the Following is based around doing missions to gain the trust of the locals so they'll tell you more about the secret cult and then doing more missions to make the cultists like you. As you gain more Driving skills, it becomes much easier though. You will occasionally be heading towards a mission only to stop because the buggy needs repairs or you need to scrounge for gas, which can get annoying depending on what you're doing. If you didn't like your weapons breaking in Dying Light, you won't like The Following, because now both your weapons and your ride need repairs. And like your weapons, you'll need scrap metal and other parts to repair it and keep it in working order. It requires gas to run, meaning you sometimes have to huff it on foot to find gas. Most importantly, the buggy needs love and attention. The buggy is an open cage, so zombies and raiders can hit you and running over enemies is just as likely to bring your run to a halt as body parts get caught in your ride. ![]() Kyle isn't invincible while he's driving either. Driving through the fields and gullies, dodging broken cars and obstacles, drifting into zombies the buggy itself is pretty fun. You get a brand-new Driving skill tree, which functions like the previous skill trees: drive and you gain experience, which unlocks new abilities in the driving tree. The buggy and the open areas that comprise the new world map is the biggest shift in The Following. (Well, he steals it, but finders keepers.) Out there in the fields, Crane finds more zombies, more raiders, a cult, and his very own offroad buggy. The Following takes Kyle out of the city, following up on rumors that there are people living in the countryside who are immune to zombification. If the fact that you have a shared save doesn't make this clear, you're still playing as Kyle Crane, the helpful parkour spy that's been dropped into the city of Harran to find out what's up with all the zombies. (Unfortunately, unlike the Witcher III's Hearts of Stone DLC, there's no option to spin up a new character that's level appropriate for the DLC.) Playing the DLC is done via a new menu option, allowing you to carry your existing save across both games back and forth. Techland recommends that you not jump into The Following until you have a Survivor level of 12. Despite that, vanilla Dying Light is still damn good. The enemies also seem more straightforward this time around, with some seeming to spawn behind you out of nowhere, which I found odd. This includes improved NPC models, better enemy AI, more weapons, and a new Nightmare difficulty level. It was a rather enjoyable experience because of the increased visual fidelity of the PC version and the new improvements in the Enhanced Edition. So I buckled down and replayed Dying Light on PC to reach the recommended level for The Following. While I reviewed the base game on PlayStation 4, the review code I received for the Following was for PC. I know that because I had to replay the entire first game again. I didn't think first-person parkour action would work, but Techland pulled it off, mixing together some great level design and interlocking mechanics to make a compelling title. I never played any of the previous titles from developer Techland, but the game came out of nowhere for me. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. ![]() This article first appeared on USgamer, a partner publication of VG247. Link Xbox Store, PlayStation Store, Steam.Also available onXbox One, PlayStation 4.PublisherWarner Bros Interactive Entertainment.
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